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Sunday, April 11, 2010

Wall E Tribute: Texture/ Open GL

OpenGL/Texture Wall-E


Continuing to develop on my Wall-E Tribute adding the textures and getting a glimpse to what it looks like in Open GL. Trying to decide if I want to bring it in the unreal engine and render it there or just render it in Modo..what do you think? :D

Monday, April 5, 2010

Wall-E's Rubix Cube

Rubix Cube


This is a prop I modeled out so Wall-E Could have something to play with lol!

Monday, March 29, 2010

Wall-E : part 2

mmYes Sirrr


Still trying to work through these textures but I think it's coming along... :D

Tuesday, March 23, 2010

Wall-E Eye Test

Ever since I've started doing this whole art thing, I've always been inspired by Pixar characters, so here is a test shot I did when creating my Wall-E Fan art, trying to re-create that beautiful glow in Wall-E's eyes! More on this to come!

Tuesday, March 16, 2010

Industrial Workplace Saftey

Here was another e-Learning product created through Oakgrove Technologies that I was also apart of. The goal was to show how we could use 3D to explain how to avoid many everyday safety hazards in the workplace.

*Video Breakdown- Animator


Diabetes Demo

These are a series of Diabetes animations for the purpose of e-Learning that I had the pleasure of working on at Oak Grove Technologies. We developed them with the purpose of helping people to better understand their diabetes, and how to manage it.Enjoy!

*Video One Breakdown- Animator,Modeler





*Video two Breakdown- Editing/Compositing


Monday, March 15, 2010

He keeps coming back..


Ramas, a character I made developed a while ago keeps finding his way back to my desktop! ;)



Ramas Illustration

Friday, March 12, 2010

AM Class 1- Squash n Stetch!

Animation Mentor- Class 1- Squash and Stretch from Mikel Wellington on Vimeo.

A little squash n stretch action going on here! This was a pretty fun assignment, and I've just been working really hard trying to make this jump from modeling to animation.